Saturday, 6 August 2011

Sketch from Gris Grimly's Sketchbook

 
I love the style of Gris Grimly's illustrations - I follow him on Twitter, where this was posted - it is great to take a peek into his sketchbook!

Friday, 5 August 2011

The joy of postal deliveries

I have to say that I am chuffed that Tony White (2D Animator/Director/Author) is following me on Twitter :D and I had another small moment of joy when some parcels came through the post today!  There is something so uplifting about receiving parcels in the post, I love it!  You cannot get the same pleasure from downloading from the Internet.... after the initial pleasure of getting software or music immediately when downloading - it becomes expected - not quite the same as ordering objects and then forgetting about them and the pure delight of them arriving at your door and the pleasure of opening them up to see what has arrived... I received The Bloody Chamber by Angela Carter, which I had ordered when I was really struggling with the basis of the storyline to my interactive animation.  I was hoping to be inspired, but I have now got the plan of the story sorted, thankfully, but I am sure the stories will be interesting.  I was disappointed with the state of this book - the first time I've been let down by an order from Amazon, but to be fair it was actually sent from World Books.  The whole book is scribbled over with annotations which makes it incredibly hard to read :( - but I also received Soft Cinema by Lev Manovich and Andreas Kratky.  Lev Manovich is pretty awe inspiring, so it should be good to view the dvd and read the book.  Soft Cinema was cited as inspirational to the Directors of Late Fragment (2007), so I definitely think it is worth a look.  I am tempted to take a peak now, but am trying desperately to keep focused on doing something constructive towards my final module.  

     
Soft Cinema

I also received the Summer edition of Imagine mazazine and have to admit to flicking through it, while taking a break for a coffee in the garden earlier.  There is an interesting article about Education strategies and how Higher Education animation courses are evolving - I did skim read it though, so will need to go back to it when I have less on my mind.... not sure when that will be! ;)


Oh well, I must get back to grappling with Illustrator....

Transparency masks in Illustrator and colour schemes

I have been working on adding texture in Illustrator in a less obvious way than simply using a texture swatch.  I found a good tutorial online and although the guys voice is slow and softly spoken, overall, I found it really helpful.



I am quite happy with the resulting texture, but I am currently trying to develop colour schemes.  This is what I've got so far..... really not sure about this colour scheme though...

I will keep going, and try out other colours, but I really need to hurry up and get this sorted, so I can move on to do some more background scenes!    


Reflecting on this post, it really looks as if I have been heavily influenced by the colour used in the YouTube tutorial!  I was totally unaware of this!  What I was originally influenced by were the designs that Hans Bacher produced for a childrens book, (shown in his book: Dream Worlds), the scenes are stunning and incorporate vibrant gradients of turquiose, blue and purple.  Here is one of the scenes from the book.  I was originally aiming for the turquoise, but my colours are nowhere near as vibrant.  I tried the deep purple, but it didn't seem to work with my image.



This doesn't quite reflect the deep purple gradient at the top, but you get the idea - simple, but gorgeous colours!



Learning Illustrator

I have spent so much time trying to source an image for the room that the girl is trapped in.  I have taken photos myself, searched my own photo archives, online in books.... but the trouble is - I had an image in my head and I have to have a door and window within the shot.... you wouldn't think that it would be so difficult to locate!  I finally realised that however much I want to use a photo, it isn't going to happen - other than scouting around and going out to take more photos in interesting houses (time is against me on that one), I will have to try an alternative.  I found an image online that could work and had saved it in my 'inspiration' file; so I thought the best way to achieve a decent looking image would be by using illustrator to create the outline of the room.  I searched online to research the ways of doing this.  I found tutorials about 'live trace', but this just looks like 'trace bitmap' in Flash - this is not the look I wanted.  Another way to do it was by placing the photo in a layer in Illustrator and double clicking the layer to open up the layer options to enable me to trace over the image.

I selected 'Template' and chose to dim the image to 60%.   I then created a new layer to enable me to draw over the original image.  I used the pen tool to create my outlines and the end resut was quite effective.  I am glad I have finally dipped my toe into Illustrator!




This is how it looks so far.  I will put a door into the door space at the back of the room (this will be the door she never opens).  I have now got to decide on the colour scheme.  I wanted a grungy texture on the walls and searched for some free textures.  I then had the problem of knowing how to apply these to my scene.  I am so new to Illustrator, so I feel very clumsy around the application!  I used the help files and online help and some trial and error of my own to apply the texture to the swatches.  I was doing what it said in the help files, but it would not work, then I realised that as the texture was a bitmap it would probably need to be rasterized in order for me to be able to copy it to swatches and thankfully this worked!

Then, as I am so used to using Photoshop - I could not understand how to apply the texture to the scene... I could see the 'live paint' tool, but could not get it to work - I just wanted to use the paint bucket and place the colour into areas within the scene!  I knew I had to get out of Photoshop mode and I pondered a while and decided to group all the paths together to see if this worked and fortunately it did!  I could then use the 'live paint' tool to apply the texture.  This is probably all very obvious to Illustrator users, but a bit alien to me at the moment.  I applied the textures, but although it looks ok, it is not the look I want.



The look I really want is to be able to have some transparency on the texture and place a colour over it.. so back to the drawing board and search online to find a way to do this :)


Tuesday, 2 August 2011

Late Fragment - an interactive film


Late Fragment, which is designed for a DVD platform and presented as a live VeeJay’d performance theatrically, was shot in Toronto with an HD camera and recorded directly onto a digital card which went straight into the computer. The $1.3-million production involved a traditional filmmaking process as well as the creation and implementation of up to thirteen different digital tools to complete.

Notwithstanding the digital process, making a film that lets viewers interrupt the story at any time and switch to another scene while still following a three-act narrative structure also meant that a whole new way of thinking about cinema and story had to be invented. “Components, clicks, non-clicks, rabbit-holes and loops” were words that peppered the conversation in the edit suites.

I have been researching interactive narratives that are currently in the forefront of digital media and came across this interactive film. It looks complex, but interesting and the dvd is soon to be launched.

The question is asked 'what is interactive film?' and Tina Santiago (webmaster of the Late Fragment website), has this to say:
The future of cinema will not be defined by a single direction. Old genres will live alongside new genres. But it is increasingly becoming clear that at least one of these directions will take the form of cinema as some kind of participatory experience, where the audience of one or many may impact how a narrative unfolds itself over space or time. These new forms should not be reduced as simply “choose your own adventure” models but instead should be seen as the coming to life of post-modern preoccupations with multiplicity, diversity, open-endedness, spatial conceptions of self, and story puzzles explicitly expressed through interactive technology.

Inspirational animation from LIAF


Return by LIAFanimation

Monday, 1 August 2011

Storyline

I finally made a breakthrough with the storyline for the interactive narrative.  I had an outline, but it was too vague for my liking and made it very difficult to plan the branching narrative.  All I had for the basis of the story was that a woman was in a room and would not or could not get out - but yesterday was well spent plotting the story together.  It is often the most difficult part for me, (even with the most simple animation) - the story!  It  looms over me and becomes an enourmous hurdle!  I forsook a family day out yesterday, on a beautiful sunny day and spent time compiling a more effective story and drawing some characters.  It does not sound much for a days work, but 'the story is king' and I needed to develop the initial idea into something more concrete.  Without a decent plot, the user would not be interested in making a journey into the interactive narrative.... why would they bother!  I need to grab their interest in order for them to want to make the jouney and interact with it.  Meadows (2003), discusses the 'Generation of Meaning' and says:
'The foundations of a narrative image should include some sense of the opinion of the author (some moral).  Likewise, a context needs to be offered so that there is some kind of internal conflict, problem, or series of events.  The decisions of how to solve these problems are part of the art of narrative - part of the sensitivity that an author of narrative needs to bring to plot to make it an actual story.'
Here, Meadows highlights the importance of the plot within the story, as this encourages participation.

I have discussed the storyline with some friends and family who fall within a wide age range (25 - 75) and who fit within the lifestyle descriptors of my audience:
Life cycle stage: Single, newly married, empty nest and solitary survivor.

Lifestyle classification (Young & Rubican, Cross Cultural Consumer Characterisation: 4C’s): The Aspirer – visual, materialistic, image, appearance. The Succeeder – confident, organised, aggressive attitude to life means they need to relax occasionally, in need of stress relief. The Explorer – indulgent, first to try new ideas, likes new experiences. The Reformer – independent, curious & enquiring.   
.... and I have had no negative viewpoints, which pleasantly surprised me and has made me feel more confident to go ahead with the storyline.

I have been gathering a wide range of images for inspiration, and now need to concentrate on the art direction to form an overall style.  I have a beautiful and inspirational book called Dream Worlds by Hans Bacher, based on production design for animation. According to Bacher; during the early stages of film/animation, the Production Designer is part of the visual development team, who explore all visual possibilites and this is what I have been gatheirng my inspirational images for - to explore and develop the visual. I have also been reading sections within a book called Inspired 3D Short Film Production by Jeremy Cantor & Pepe Valencia.  Although this book is based on 3D animation, I have found some chapters helpful and am currently dipping into the Chapter on Art Direction.  I still wish to incorporate mixed media and will focus on using photography with hand drawn and animated elements, and may include a small amount of video.