Sunday, 11 July 2010

It's been so long!

I was shocked to see the last time I had posted an entry! It has been crazily manic at work since Christmas & the time has flown, but still, that's a shockingly long gap!


I'm still ploughing through the MA. Currently I'm working on an animation based on: Non linear time & space. I went to Spitalfields on Sunday (a few weeks ago) for a recce and took some time lapse photography with a lovely camera that one of my students lent me (Panasonic HDC-HS700) - it was on a beautiful, sunny & hot day but was a nightmare travelling on the train... I got some footage, but it was only 3 seconds long even though I took the photos continuously for around 40 minutes (by then the battery ran out). I went to Spitalfields again last Sunday (another hot one), and on the suggestion of a fellow tutor I took an hour of film with a College camera, so that I could speed it up & slow it down in Premiere or Final Cut.


During my venture to Spitalfields, I stumbled across an excellent artist/illustrator, his name is Tom Lewis, I asked him if he had ever thought about animating his characters & he told me that a studio was currently interested in doing that, so I will keep a look out on his website for the animation (www.tomlewis.co.uk). I also thought he would be a great person to come in & talk to the students about character design. See a couple of examples of his illustrations below:
........Back to the filming - I had found a pub on a corner (the previous Sunday), that had real character, but I took it from a different angle this time and got a bit closer to aim more at the passers by in more detail. I had a bit of trouble with Premiere, as I have not used it before. I couldn't work out how to capture the footage as I am so used to using digital rather than mini dv tape. I spoke to Suzanne from Media, at work and she explained how to capture the footage and I finally got somewhere. I did a search on the Internet for how to speed up & slow down the footage & found a good video tutorial: http://layersmagazine.com/time-remap-in-premiere-pro.html  - after viewing the tutorial, it was straightforward to speed up and slow down sections of footage. [I will put the footage up here at some point, so that the before and after can be viewed]. I am now working on the characters that I want to place into the animation. I was pretty lucky with the footage as there are quite a few appropriate moments that I can get the animated characters to interact with the passers by. This makes a refreshing change as prior to this I was working on a mixed media animation that just would not go right.....


I had a digital video camera bought for me for Christmas (with a hard drive), so I ventured out just after the snow cleared to take some footage - while I was filming, I slipped and hurt my dodgy arm - then I had sooooo much trouble getting the footage from the camera, I spent most of the Christmas hols trying to sort it out, then when I did get the footage, the quality was awful :( I then took it into After Effects...... another new venture for me...... and I tried to enhance it as much as I could and tried to keep going with making this animation. In the meantime I took the offending video camera back because I was not impressed - but kept persevering with creating some characters and experimenting with the masking techniques in Flash to incorporate the 2D with the live footage. I had such a mare with that as well. I was making movie clip animations and could not work out why the masking wasn't working????? It took so many hours of wasted time to realise that I had to turn the movie clips into graphic symbols as for some reason masking will not work with those movie clips!!! Aaaaaagh.... so much time wasted on that! Another thing I found out from working with this animation is that Flash couldn't cope if I put the footage into a movie clip. It went comotose and kept spinning the little circle for eternity - I had wanted to zoom into the film within Flash - but Flash Said NO!! Anyway, suffice to say that even after so much time and effort the animation was as flat as a pancake - so I am now relieved to leave it behind and move on with something new! The only salvation is that some of the masking is good and it has helped me to develop the use of masking, so I'll be brave and put the animation here, even though it is dire - it shows the techniques I was working on.



Here are some ideas that I had for this; from my sketchbook:




Publish Post

Tuesday, 15 September 2009

Flash CS4

I am currently spending far too much time learning the new tools in Flash CS4! Also, because I am also a College lecturer (as well as being an MA student myself), I am having to update all my handouts for Flash..... time consuming stuff. I have been using Flash 8 and have jumped to the new version and its mind blowing how much new stuff there is to get my head around - Inverse Kinematics, the new motion editor, 3D tool, to name a few. I have also been playing with Camtasia, a recording software to create video tutorials.  I only downloaded the free trial, but I think its worth getting the full version because it's a great tool and will be quicker than creating step by step handouts with screenshots! I am also dipping my toes into After Effects.... its just finding the time to absorb it all! :)

Tuesday, 28 April 2009

Characterising yourself

For one of our weekly assignments at Uni, we were asked to attempt to characterise ourselves, so I thought I'd be brave and post my attempts.....

I tried to portray mood with the drawings at the top. The side profile ones make me think of medusa.... I don't really see myself as a snake headed monster though.....






As this was a short project, this was my final sketch. I wonder if I was subconsciously inspired by Betty Boop or even Holly Hobby from the 70's.

I know this needs more time given to it, but I have been sidetracked by the theory work and trying to do some animations.... and most of all the demands of work at College....


Monday, 27 April 2009

Lev Manovich discusses the icons of memesis

In an article entitled: 'Reality' effects in computer animation, Lev Manovich discusses what he calls, the icons of memesis.

To suggest the idea of progress of computer graphics towards realism, researchers privilege particular subjects that culturally connote the mastery of mimetic representation.

Historically, the idea of mimesis has been connected with the success in illusionistic representation of certain subjects. The original episode in the history of Western painting is the story of the competition of Zeuxis and Parrhasiuss. The grapes painted by Zeuxis symbolise his skill to create living nature out of inanimate matter of paint. Further examples in the history of art include the celebration of the mimetic skill of those painters who were able to simulate another symbol of living nature - the human flesh.


While the painting tradition had its own iconography of subjects connoting mimesis, moving image media relies on a different set of subjects. Steven Neale (1985) describes how early film demonstrated its authenticity by representing moving nature:


"What was lacking [in photographs] was the wind, the very index of real,
natural movement. Hence the obsessive contemporary fascination, not just with movement, not just with scale, but also with waves and sea spray, with smoke and spray".

Computer graphics researchers resort to similar subjects to signify the realism of animation.

This search for realism is associated more with 3D animation than 2D animation; as there seems to be a quest for more and more realism
within 3D, whereas within 2D there is more of a blend of traditional and digital skills. This perpetual pursuit for realism within 3D, doesn't always work with the viewer as they can feel unnerved by this ultra realism within animation, edging towards the perverse feeling within the 'uncanny valley'. Beowulf (2007) has been attributed with this phenomenon, as the prominent actors, such as Anthony Hopkins, Angelina Jolie and Ray Winstone have been emulated through 3D animations with the use of Motion Capture. There is a debate as to whether some animators consider Motion Capture as 'animation', and a big debate as to whether this animation is ultra realistic or not. Half of a group of students who went to see this film at imax, thought it was absolutely amazing and half thought it was awful. Some thought that although the CGI was realistic, it was also soulless. There was confusion with the realism and the awkwardness of the 'acting'. As the characters were so realistic, more was expected of the 'acting', and this was why they interpreted the characters as impassive and wooden - because their expectations were higher due to the animation being closer to reality than they are accustomed to. Ultimately, this led to an element of disorientation when viewing the animation.

I do not agree with the concept that Motion Capture is not animation, because the animators work tremendously hard on animating into the captured footage in order to achieve the final product, but I have to agree that the characters do come across as soulless. The human attribute that is so elusive...... the spirit of the individual will continue to be problematic for the animators to capture, whilst attempting to create this sought after hyper realism.

Thursday, 12 March 2009

More Memes....

Thoughts, like fleas, jump from man to man. But they don't bite everybody.
---Attrib. Stanislaw Lem.

Bjarneskans, Grønnevik and Sandberg (2000) state that: Memes do not only influence behaviour to promote replication, but many of the most successful memes have other side-effects (for example, being able to invoke various emotions) or promote their replication by being useful or through other features (like parasiting on other memes, e.g. parodies and imitations); using a biological analogy one could say symbiotic memes spread mainly using their usefulness, while parasitic memes compel the host to spread them. This compulsion can be more or less subtle, ranging from explicit orders like in chain letters ("Send ten copies of this letter to your friends") to implicit influences that link with our attitudes like the "Save the whales" meme described in (Hofstadter 1985, p. 55).

It is quite common that memes are confused with ideas/thoughts. Both are cognitive structures, but an idea is not self-replicating and is spread passively (i.e. for extrinsic reasons) if it is spread beyond its initial host at all. The difference is sometimes hazy; the idea "Isn't it time for us to eat?" can easily spread in a small group, but will not spread well outside the group and will disappear once the question is settled, while a meme usually can spread generally and does not have any limited lifespan. Taken from: www.aleph.se/Trans/Cultural/Memetics/memecycle.html

Memes are virul, they are non genetic replicators and can spread like wild fire. I have found it difficult to refine the Meme to a definitive meaning and the above extract helps clarify that Memes are not simply ideas or stories that are spread between small groups of friends. It's good to know what they are not; in order to grasp what they are....

Sunday, 8 March 2009

What is a meme?

These answers to the question: 'What is a meme?' were taken from alt.memetics, at http://maxwell.lucifer.com/virus/alt.memetics/what.is.html

Glenn Grant: Meme (pron. meem): A contagious information pattern that replicates by parasitically infecting human minds and altering their behavior, causing them to propagate the pattern. (Term coined by Dawkins, by analogy with "gene".) Individual slogans, catch-phrases, melodies, icons, inventions, and fashions are typical memes. An idea or information pattern is not a meme until it causes someone to replicate it, to repeat it to someone else. All transmitted knowledge is memetic.

Tony Lezard: Richard Dawkins, who coined the word in his book The Selfish Gene defines the meme as simply a unit of intellectual or cultural information that survives long enough to be recognized as such, and which can pass from mind to mind. There's not much of a sense of describing thought processes, but nor is it just a model. As Richard Dawkins writes (this is from memory), "God indeed exists, if only as a pattern in brain structures replicated across the minds of billions of people throughout the world." (Of course the patterns aren't physically identical, but they represent the same thing.)

Richard Dawkins: Examples of memes are tunes, ideas, catch-phrases, clothes fashions, ways of making pots or of building arches. Just as genes propagate themselves in the gene pool by leading from body to body via sperm or eggs, so memes propagate themselves in the meme pool by leaping from brain to brain via a process which, in the broad sense, can be called imitation. If a scientist hears, or reads about, a good idea, he passes it on to his colleagues and students. He mentions it in his articles and his lectures. If the idea catches on, it can be said to propagate itself, spreading from brain to brain.

Memes should be regarded as living structures, not just metaphorically but technically. When you plant a fertile meme in my mind, you literally parasitize my brain, turning it into a vehicle for the meme's propagation in just the way that a virus may parasitize the genetic mechanism of a host cell. And this isn't just a way of talking -- the meme for, say, 'belief in life after death' is actually realized physically, millions of times over, as a structure in the nervous systems of people all over the world.

H Keith Henson: A meme survives in the world because people pass it on to other people, either vertically to the next generation, or horizontally to our fellows. This process is analogous to the way willow genes cause willow trees to spread them, or perhaps closer to the way cold viruses make us sneeze and spread them.

Peter J Vajk: It is important to note here that, in contrast to genes, memes are not encoded in any universal code within our brains or in human culture. The meme for vanishing point perspective in two-dimensional art, for example, which first appeared in the sixteenth century, can be encoded and transmitted in German, English or Chinese; it can be described in words, or in algebraic equations, or in line drawings. Nonetheless, in any of these forms, the meme can be transmitted, resulting in a certain recognizable element of realism which appears only in art works executed by artists infected with this meme.

Heith Michael Rezabek: My favorite example of a crucial meme would be "fire" or more importantly, "how to make a fire." This is a behavioral meme, mind you, one which didn't necessarily need a word attached to it to spring up and spread, merely a demonstration for another to follow. Once the meme was out there, it would have spread like wildfire, for obvious reasons... But when you start to think of memes like that -- behavioral memes -- then you can begin to see how language itself, the idea of language, was a meme. Writing was a meme. And within those areas, more specific memes emerged.

Lee Borkman: Memes, like genes, vary in their fitness to survive in the environment of human intellect. Some reproduce like bunnies, but are very short-lived (fashions), while others are slow to reproduce, but hang around for eons (religions, perhaps?). Note that the fitness of the meme is not necessarily related to the fitness that it confers upon the human being who holds it. The most obvious example of this is the "Smoking is Cool" meme, which does very well for itself while killing off its hosts at a great rate.

COFFEE....

Came across this animation while looking at some creative blogs. I drink far too much coffee at work and when researching or studying at home and this amused me. I will have to see if I can find anything about Emilie Tarascou and Stephanie Marguerite, the animators.